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That is not the case with GameFi products, which are decentralized and rely on blockchain technology. It all existed just within the bounds of the game and had no real-world significance. Moreover, players had no genuine ownership of the goods they earned through their avatar – the clothes, the weapons, the awards. Previously, video games were stored on centralized servers owned by a gaming business with the implicit right to turn off the world whenever they pleased. And it's a reality that some of the industry's most active participants believe isn't far off. This is promised by GameFi, one of the hottest Web3 industries. Consider a world where you can earn real money just by playing video games.Ĭonsider the possibility that all the assets in a game - the characters, outfits, and weaponry - might be purchased and sold in the real world.
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